Vertigo Rush

Description

A fast-paced arcade racer inspired by the likes of WipEout and F-Zero.


My Contributions

  • Multithreading - Asset loading and rendering
  • Particle system with editor
  • Visual effects with HLSL shaders
  • HDR and Bloom
  • Resource management system
  • Collision detection for vehicle physics
  • Other back-endy kind of stuff

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 Trials Of Karakk

Description

Cast out by your village, you must face the Trials of Karakk for redemption.


My Contributions

  • Multithreaded particles
  • Collision system
  • Projectiles
  • Various special effects using HLSL shaders
  • Lua implementation

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Theosus

Description

You are a greek god who must save your people from the roman invasion!


My Contributions

  • AI and character movement

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Glitter Machine

Description

A 3D In-Engine Particle Editor I created and maintained for the 3D projects during The Game Assembly.

Used by our talented game artists for all of our fantastic particle effects in our games.

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Delivering Haven

Description

As humanity's last hope, you must fight your way through an ancient temple to find the salvation for humanity.


My Contributions

  • Automatic instancing
  • Frustum Culling
  • Text using multi-channel signed distance fields
  • Network system
  • Real-time shadows
  • SSAO
  • Deferred rendering pipeline
  • Color Grading
  • Screen-space decals

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